Clans and Tribes of Meer
Clans or Tribes of Meer
Most if not all of the people of Meer, connect themselves to
a clan or noble house. There are quite a vast amount of clans throughout the
Kingdom and so it would take me quite some time to give over all of the details.
The relationship between clans and their members is still strong, maybe not as
it used to be now that there is a legal system and a royal house. Subjects do not
have to be loyal to any clan and are under no obligation to act or fight on
behalf of a clan, they are however legally required to fight under the banner
of their House and this largely depends on where they live. Many of the ancient
clans were nomadic and some still to this day are, and travel the length and
breadth of Meer during their lifetime. Most clans however are not nomadic and
have made lives for themselves, gaining and using land under varying house
banners. Noble Houses akin themselves to their own Clans, which are their given
name.
There are a few dozen clans that still wield a great deal of
influence and power over certain territorial areas and people that live within
that area. It would be correct in thinking that they have kept their power
through allegiance to certain Houses and Kings. Under a peace treaty, created
by the previous High King, Baed, Clans do not have to fight under any House
Banner unless they freely wish too. However this treaty is blurred, as under
the common law, it states that if you live upon the territory of specific
House, you are bound by law to serve that House in war, if they agree. Subjects
do reserve the right to ask for exception, but this is rarely given. A subject
does have the right to go to the High Council of Masters to have their cases
assessed, but even if they were to succeed, they would be exiled from their
homeland and so this rarely happens.
Tribes within Meer are not bound by land or blood, but by
religion, ethnicity or magic. In Meer they are mainly made up of those
possessed of magic. A few remain, often found upon the cusps of forests or
landmarks that bare a significant importance to their beliefs.
Clans of Galgor and their Chieftains/Lords
·
Dulgar –
Lord Fech
·
Malga – Bavan
·
Balgor –
Lord Aod
·
Gaul –
Lord Dara
·
Galgor –
Brustan
·
Earlga – Lord
Fealan
·
Elga –
Oman
·
Eer –
Catacus
Clans of Dulthe and their Chieftains/Lords
·
Ragna –
Mugha
·
Mulgar –
Lord Aed
·
Dulthe –
Heir and Prince – Lord Galean
·
Ballor –
Lord Lochan
·
Culthe –
Earc and Lord Leer of the House Culthe
Clans of Fiar and their Chieftains/Lords
·
Fiar –
King of Fiar and Prince of Meer – Lord Loaki
·
Filman –
Neasan
·
Tul –
Tuatha
·
Drae –
Lord Ada
·
Thal –
Oaine
·
Gultha –
Eadar
·
Tulgar –
Lord Daire
·
Filgal –
Larkin
Important to Note
Not all of the clans will pledge
their allegiance to their King and they have the right to fight for another if
they choose. There Lord or protector can try to stop them from serving under
another, but the great clans are made up of great scores of soldiers and so it
would be prudent. Most clans are incredibly loyal to their King and Lord
however and so it is only ever a few that rebel.
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